A downloadable game for Windows and Linux

Introduction

"The king is gone" is a puzzle game, about running away. Some doors are blocking the escape path and need to be unlocked to proceed. Each door will give a different benefit, and a combination of them is the key to succeed.

Before opening a door, a puzzle is presented, where pieces of a key have to be rotated and merged together to open the door. The further someone runs, the more difficult the key puzzles become.

The available benefits are:

  • Green doors increase running speed.
  • Purple doors increase lockpicking skills, which makes opening new doors easier
  • Brown doors provide no direct benefit, apart from increasing the gap from the chasing enemy.

State

This game is currently in Alpha. The basic gameplay is implemented, together with most of its features and it needs a lot of polish.

This project is still in development. If you have any feedback, or ideas, let me know in the comments below, or using any link on my profile.

Updated 6 days ago
Published 13 days ago
StatusIn development
PlatformsWindows, Linux
AuthorDark Dimension
GenrePuzzle
Made withBlender, GIMP, LMMS
Tags3D, Altgame, Dark, Experimental, Runner, Short, Singleplayer, Surreal, weird
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download demo

Download
the_king_is_gone-linux-x86_64-demo.zip 3 MB
Version 0.1.0
Download
the_king_is_gone-windows-x86_64-demo.zip 9 MB
Version 0.1.0

Development log

Comments

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(+1)

Fun little puzzle game =D unfortunately, my usual recording software didn't like it as much so I had to rely on a secondary recording software which doesnt like my current microphone. Long story short, my sound quality suffered a little but still had great fun with it. The game would capture my mouse and when I tried to click in the usual recording software it got stuck in the center haha. Loved it though and definitely following and look forward to more!

https://www.youtube.com/watch?v=mLMvL3nO4ec&feature=youtu.be

(1 edit)

Hi Grimbag,

Thanks for trying the game out! The video is really fun to watch.

I will agree one of the things I plan to work on is capturing the mouse only when the game is focused. Sorry this has caused issues with the recording, hope it wasn’t too troublesome to work with!

(+1)

nah I didnt struggle for too long and handicap captured it immediately so it all went well haha

(+1)

Hey. I just played your demo. I love it. However, It took me a while to understand what exactly I have to do. Also, I still do not know why I lose there. I do not see any timers or hp bars. The exact idea of the game is fantastic. I would suggest adding some upgradable items or lockpicks that would brake. Checkpoints would be similarly useful. I hope to see updated versions of the game in the future. I recorded how I played your game on the video. You can check it below. If you want me to delete the video, let me know. However, if you like the video, I make videos for such developers like you every day. I will be happy if you subscribe. Also, if you want me to play your games in the future, please tell me. I will be glad to play them and make videos about them.

Hi vladyslu,

Thanks for the video! I enjoyed watching it. A lot of the things you’ve mentioned are things I plan to fix, but it was really useful looking at how a new user approaches the game and how to best communicate aspects of it.

You also mentioned a few things that sounded like very good ideas that I will consider before the first stable release of the game.